MotionLoom
GPU-accelerated video effects and motion graphics engine with a visual graph DSL, part of Anica.
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What is MotionLoom?
MotionLoom is a graph-based video effects and motion graphics engine built on WGPU that provides visual animation controls generating real DSL code. It features a live interactive playground where users adjust animation values, inspect the generated XML-like graph structure, and render previews in real-time.
MotionLoom pricing
Pricing model: Freemium
MotionLoom pros
- Comprehensive effects library including Brightness, Bloom, Glow, Gaussian Blur, Tone Map, and texture overlays
- Advanced rigging tools with Puppet Warp, inverse kinematics chains, and Surface Pin deformation controls
- Supports SVG and GLB (skeletal mesh) imports with full layer and grouping architecture
- Live DSL inspection—adjust visual parameters and see the generated code simultaneously
MotionLoom cons
- Appears limited to web-based playground; no clear information about production export or deployment options
- Rigging and mesh deformation workflows require multiple steps and may have a steep learning curve
- No pricing or licensing information provided; unclear if this is a finished product or experimental prototype
Frequently asked questions about MotionLoom
Does MotionLoom support importing graphics?
Yes, it supports SVG imports (as tags or Path DSL) and GLB skeleton imports for rigged mesh data.
Can I rig and animate characters?
Yes, MotionLoom includes Puppet Warp with IK chains, Spring Chain deformation, and arbitrary Position/Bend Pins for character rigging and animation.
What drawing tools are available?
The tool includes Selection, Direct, Pen, Brush, Width, Shapes, and Hand tools with full path editing, anchor conversion, and stroke/fill control.