tadidum
Toddler-friendly play phone app for iPhone and Android with a battery that ends playtime.
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What is tadidum?
Tadidum is an iPhone and Android app that creates a safe, isolated play environment for toddlers by providing access to basic activities (camera, drawing, pretend calls, matching games) without internet access or interference with the parent's other apps. Parents set a timer that acts as a battery; when time expires, the app goes to sleep and locks the screen.
tadidum pricing
Pricing model: Freemium
tadidum pros
- Completely isolated environment with no access to other apps, camera roll, notifications, or internet
- No ads, tracking, engagement metrics, or data collection (usage sharing optional)
- Calm, non-stimulating design with gentle feedback; built-in timer eliminates need to take phone away
- Works offline and on airplanes; uses existing phone security features (Guided Access/screen pinning)
tadidum cons
- No information provided on pricing or free trial availability
- Limited customization—activities are fixed and cannot be added or modified
- Timer-based battery metaphor doesn't guarantee peaceful handoff with all toddlers
- Requires modern iPhone or Android phone; no standalone device or web version
Frequently asked questions about tadidum
How is my child prevented from accessing my other apps or photos?
Tadidum locks to the screen using Guided Access (iPhone) or screen pinning (Android), blocking access to other apps, your camera roll, and notifications.
What happens when the timer runs out?
The app goes to sleep and the screen goes dark. The phone is unusable until a parent exits Tadidum, creating a natural boundary without confrontation.
Does it require internet or collect personal data?
Tadidum works completely offline. It collects optional usage statistics (playtime duration, which activities were used) but never collects names, photos, recordings, or identifying information. Data sharing can be disabled in Parent Settings.
What activities are included?
Camera, photos gallery, pretend phone, drawing, music, letter and number activities, and games like Pairs, Dots, Gobbler, and Puzzles—all designed with large controls that work without reading skills.