The Gatekeeper
Talk your way past The Gatekeeper: a 34MB offline model guards the castle and remembers what you say.
Last verified:
What is The Gatekeeper?
The Gatekeeper is a web game in which the player tries to talk a guard into opening a gate, using free-text persuasion in their own words. The guard reacts to the kind of thing the player says and remembers earlier exchanges. The page is built with dopp.sh and links to a write-up, a playground, and a 'make your own' option.
The Gatekeeper pricing
Pricing model: Freemium
The Gatekeeper pros
- Free-text play: any words can be used to try to persuade the guard
- The guard reads the kind of approach used and remembers earlier lines
- Runs on a 100% offline model; the page says it keeps working with airplane mode on after loading
- Links to a write-up on how it was made and to a playground for trying the model
The Gatekeeper cons
- The model must load before play begins (the page shows 'LOADING THE GUARD'S BRAIN')
- Appears to be a single-scenario demo rather than a general-purpose tool
- The performance stats on the captured page show placeholder dashes, so no measured figures are visible
- Little product detail is given beyond the game itself
Frequently asked questions about The Gatekeeper
Does it need an internet connection?
The page says the game works offline once loaded: load it, turn on airplane mode, and keep playing.
How do I play?
Type anything in your own words to try to talk the guard into opening the gate. Ideas are offered if you get stuck.
Who made it?
The page says it was made by @justkrup and built with dopp.sh.
Can I make my own version?
The page links to dopp.sh with a 'make your own' option. It also links to a write-up on how the game was made.