TRELLIS.2
Microsoft's compact structured-latent framework for 3D generation.
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What is TRELLIS.2?
TRELLIS.2 is an open-source, state-of-the-art AI model from Microsoft that converts 2D images into high-fidelity, fully textured 3D assets with physically based rendering (PBR) materials. It utilizes a 4-billion-parameter flow-matching transformer and a novel O-Voxel representation to help researchers and creators generate complex 3D geometry.
TRELLIS.2 pricing
Pricing model: Free
Free and open-source (MIT License)
TRELLIS.2 pros
- Produces high-fidelity 3D models with PBR materials
- Novel O-Voxel structure handles complex topologies like open surfaces and internal enclosed structures
- Fast generation time, producing high-resolution assets (up to 1536³) in approximately one minute
- Open-source and freely available under the MIT License
TRELLIS.2 cons
- Requires high-end hardware (e.g., high-memory NVIDIA GPUs like the H100) for optimal performance
- Official implementation typically requires Linux and technical expertise to set up
Frequently asked questions about TRELLIS.2
How does TRELLIS.2 differ from the original TRELLIS?
TRELLIS.2 introduces a 'field-free' sparse voxel structure called O-Voxel to target high-fidelity geometry and PBR materials, whereas the original used Structured 3D Latents (SLAT).
What hardware is required to run TRELLIS.2?
Officially, it requires Linux and a high-memory NVIDIA GPU, though community ports exist for other hardware like Apple Silicon.