TRELLIS.2

Microsoft's compact structured-latent framework for 3D generation.

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What is TRELLIS.2?

TRELLIS.2 is an open-source, state-of-the-art AI model from Microsoft that converts 2D images into high-fidelity, fully textured 3D assets with physically based rendering (PBR) materials. It utilizes a 4-billion-parameter flow-matching transformer and a novel O-Voxel representation to help researchers and creators generate complex 3D geometry.

TRELLIS.2 pricing

Pricing model: Free

Free and open-source (MIT License)

TRELLIS.2 pros

  • Produces high-fidelity 3D models with PBR materials
  • Novel O-Voxel structure handles complex topologies like open surfaces and internal enclosed structures
  • Fast generation time, producing high-resolution assets (up to 1536³) in approximately one minute
  • Open-source and freely available under the MIT License

TRELLIS.2 cons

  • Requires high-end hardware (e.g., high-memory NVIDIA GPUs like the H100) for optimal performance
  • Official implementation typically requires Linux and technical expertise to set up

Frequently asked questions about TRELLIS.2

How does TRELLIS.2 differ from the original TRELLIS?

TRELLIS.2 introduces a 'field-free' sparse voxel structure called O-Voxel to target high-fidelity geometry and PBR materials, whereas the original used Structured 3D Latents (SLAT).

What hardware is required to run TRELLIS.2?

Officially, it requires Linux and a high-memory NVIDIA GPU, though community ports exist for other hardware like Apple Silicon.

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