Ziva.sh
Ziva.sh — AI playtest agent that fully completes games and returns verdicts with video.
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What is Ziva.sh?
Ziva.sh is an AI-driven automated game testing service that plays through games to verify functionality works correctly. It reads game code, launches games in a sandbox, sends real player inputs (keyboard, mouse, gestures), and provides pass/fail verdicts with video recordings. Designed for Godot games primarily, with support for Unity, Unreal, and custom engines via Enterprise.
Ziva.sh pricing
Pricing model: Freemium
Free to download and install; Hobby tier free but limited; Pro tier $50/month for Playtest Agent; Enterprise custom pricing for non-Godot engines
Ziva.sh pros
- Fully automated parallel testing—runs dozens of instances simultaneously, completing full test suites in minutes instead of days
- Runs entirely locally on your machine; only remote calls are to zero-data-retention LLMs, so your game never leaves your computer
- Plain English test cases instead of complex scripts—describe goals naturally like 'the score goes up when the player clears a pipe'
- Far cheaper than industry standard human playtesting ($50/mo vs. $1.7B/year collective industry spend); saves video recordings for manual review
Ziva.sh cons
- Godot 4.2+ has self-serve setup; other engines (Unity, Unreal, custom) require Enterprise agreement and setup
- Tests only functional correctness, not subjective qualities like game feel, fun factor, or first impressions
- Pro subscription ($50/month) required to use the Playtest Agent; free tier is limited
Frequently asked questions about Ziva.sh
Does AI playtesting send my game to the cloud?
No, playtests run fully locally on your machine. Project files never leave your computer; only remote calls are to zero-data-retention LLMs for thinking and image analysis.
How is this different from PlaytestCloud or human playtesting?
AI playtesting answers 'does the game actually work' in minutes on every build at low cost. Human services like PlaytestCloud are better for judging fun and first impressions but take days and cost more per tester.
Which engines and platforms are supported?
Godot 4.2+ is self-serve today. Unity uses an editor bridge, Unreal and custom engines are set up via Enterprise. Covers PC, mobile, and console games.
Can it actually play games automatically?
Yes, you provide tests in plain English. The agent reads your code to learn game inputs, launches it in a sandbox, plays until each test is settled, and records a full video.